Introducing and redesigning a geometric metaphor for experiential learning.
A diagram of the obfuscation of reality produced by ignorance of unreliable sources of truth and its original conditions of perversion.
A top down view of a brain with a virus describing OECD neuromyths.
A diagram of the graduating level of awareness-feeling (Sentipensar) towards humanization.
A graduating scale of epistemology represented by the geometry of a cube from zero dimension to four dimensions.
A representation of a four-dimensional cube that refracts domains of social life through colors; blue for politics, green for economics, orange for culture, violet for ecology.
A detailed slice of the Tesseract, focusing on the philosophy of language theory, generative grammar, and its inter-dimensional representations.
A detailed slice of the Tesseract, focusing on the philosophy of culture, habitus, and its inter-dimensional representations.
A 4D cube reflecting the multidimensional knowledge types prescribed by the Circles of Sustainability research method.
A nested system that describes human relations from the inner individual to an ecological view of the world.
A representation of mental activities.
A detailed slice of the Tesseract, focusing on bioecology and its inter-dimensional representations.
A graph of categories of consumer technologies used in everyday life.
A diagram of Marshall McLuhanβs tetrad of media effects, two columns intersecting forming five squares, with the media (technology) centered around analysis of how that media enhances, obsolesces, retrieves, and reverses perception.
A diagram highlighting types of bias common communication media against human participation.
A detailed slice of the Tesseract, focusing on media ecology and its inter-dimensional representations.